With this paper, the authors want to reflect on how, in the age of the immaterial, a plastic model is a tool still current in the representation and able to connect with the new digital tools of augmented reality (AR). In this context, we would like to present a practical case concerning the realization of two static scale models, realized through Digital Fabrication technologies, aiming to increase the accessibility to knowledge about the architectural project in an exhibition context. The final goal of this work is to develop a methodology that allows the user to obtain information about the architectural project not only through the real model but also through static and dynamic virtual models overlaid using the current AR technologies. In particular, the following tools were used for tracking: Unity®, a multiplatform graphics engine, and Vuforia®, an augmented reality software development kit.

Architectural Maquette. From Digital Fabrication to AR Experiences / Bertola, Giulia; Capalbo, Alessandro; Bruno, Edoardo; Bonino, Michele - In: REPRESENTATION CHALLENGES New Frontiers of AR and AI Research for Cultural Heritage and Innovative Design / Giordano A., Russo M., Spallone R.. - STAMPA. - Milano : FrancoAngeli, 2022. - ISBN 9788835127307. - pp. 425-432 [10.3280/oa-845-c240]

Architectural Maquette. From Digital Fabrication to AR Experiences

Bertola, Giulia;Capalbo, Alessandro;Bruno, Edoardo;Bonino Michele
2022

Abstract

With this paper, the authors want to reflect on how, in the age of the immaterial, a plastic model is a tool still current in the representation and able to connect with the new digital tools of augmented reality (AR). In this context, we would like to present a practical case concerning the realization of two static scale models, realized through Digital Fabrication technologies, aiming to increase the accessibility to knowledge about the architectural project in an exhibition context. The final goal of this work is to develop a methodology that allows the user to obtain information about the architectural project not only through the real model but also through static and dynamic virtual models overlaid using the current AR technologies. In particular, the following tools were used for tracking: Unity®, a multiplatform graphics engine, and Vuforia®, an augmented reality software development kit.
9788835127307
REPRESENTATION CHALLENGES New Frontiers of AR and AI Research for Cultural Heritage and Innovative Design
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2972386