The development of serious games has enabled new challenges for the healthcare sector in psychological, cognitive and motor rehabilitation. Thanks to Virtual Reality, stimulating and interactive experiences can be reproduced in a safe and controlled environment. This chapter illustrates the experimentation conducted in the hospital setting for the non-pharmacological treatment of cognitive disorders associated with Dementia. The therapy aims to relax patients of the agitation cluster through a gaming approach through the immersion in multisensory and natural settings in which sound and visual stimuli are provided. The study is supported by a technological architecture, including the Virtual Wall system for stereoscopic wall projection and rigid body tracking.

Virtual Representations for Cybertherapy: A Relaxation Experience for Dementia Patients / Ugliotti, Francesca Maria (ADVANCES IN HUMAN AND SOCIAL ASPECTS OF TECHNOLOGY BOOK SERIES). - In: Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 / Francesca Maria Ugliotti; Anna Osello. - ELETTRONICO. - Hershey PA, USA : IGI Global, 2022. - ISBN 9781668448540. - pp. 573-595 [10.4018/978-1-6684-4854-0.ch024]

Virtual Representations for Cybertherapy: A Relaxation Experience for Dementia Patients

Ugliotti, Francesca Maria
2022

Abstract

The development of serious games has enabled new challenges for the healthcare sector in psychological, cognitive and motor rehabilitation. Thanks to Virtual Reality, stimulating and interactive experiences can be reproduced in a safe and controlled environment. This chapter illustrates the experimentation conducted in the hospital setting for the non-pharmacological treatment of cognitive disorders associated with Dementia. The therapy aims to relax patients of the agitation cluster through a gaming approach through the immersion in multisensory and natural settings in which sound and visual stimuli are provided. The study is supported by a technological architecture, including the Virtual Wall system for stereoscopic wall projection and rigid body tracking.
2022
9781668448540
9781668448557
Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2971733