Society 5.0 has implemented the use of new digital technologies, overcoming traditional active learn- ing systems with means and methodologies that extend the involvement of the digitized user. This trend has revolutionized how organizations and companies deliver their services through interconnected and interoperable platforms. The prevalence of new media has led to the adoption of applications that ex- ploit gamification techniques and serious games to transfer reality into new virtuality. The contribution analyses procedures and methodologies that can be adapted to digitalize cultural heritage, focusing on the theatrical and musical entertainment sector (i.e., opera and theatre). During the COVID-19 pan- demic, cultural organizations received significant containment measures to cancel events and openings. Therefore, investing inaccessible and reality-like digital applications through advanced participatory techniques reduced financial and target losses. In this way, the shift from the digital model to the inter- active service model for sensory experiences skills the Citizen 5.0.

Interactive Virtual Participation for Opera and Theatre Using New Digitization Information Systems / DE LUCA, Daniela (ADVANCES IN HUMAN AND SOCIAL ASPECTS OF TECHNOLOGY BOOK SERIES). - In: Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 / Ugliotti F. M., Osello A.. - ELETTRONICO. - Hershey PA, USA : IGI GLOBAL, 2022. - ISBN 9781668448540. - pp. 448-470 [10.4018/978-1-6684-4854-0.ch019]

Interactive Virtual Participation for Opera and Theatre Using New Digitization Information Systems

Daniela De Luca
2022

Abstract

Society 5.0 has implemented the use of new digital technologies, overcoming traditional active learn- ing systems with means and methodologies that extend the involvement of the digitized user. This trend has revolutionized how organizations and companies deliver their services through interconnected and interoperable platforms. The prevalence of new media has led to the adoption of applications that ex- ploit gamification techniques and serious games to transfer reality into new virtuality. The contribution analyses procedures and methodologies that can be adapted to digitalize cultural heritage, focusing on the theatrical and musical entertainment sector (i.e., opera and theatre). During the COVID-19 pan- demic, cultural organizations received significant containment measures to cancel events and openings. Therefore, investing inaccessible and reality-like digital applications through advanced participatory techniques reduced financial and target losses. In this way, the shift from the digital model to the inter- active service model for sensory experiences skills the Citizen 5.0.
2022
9781668448540
9781668448557
Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2971493