The collections represent the constitutive element and the raison d'être of each museum. Their management , care and dissemination are therefore a task of primary importance for every museum. Applying new Artificial Intelligence technologies in this area could lead to new initiatives. However, the development of certain tools requires structured and labeled datasets for the training phases which are not always easily available. The proposed contribution is within the domain of the construction of specific datasets with low budget tools and explores the results of a first step in this direction by testing algorithms for the recognition and labeling of heritage objects. The developed workflow is part of a first prototype that could be used both in heritage dissemination or gamification applications, and for use in heritage research tools.
Real-Time Identification of Artifacts: Synthetic Data for AI Model / Tomalini, Andrea; Pristeri, Edoardo - In: Representation Challenges: New Frontieres of AR and AI Research for Cultural Heritage and Innovative Design / Giordano A., Russo M., Spallone R.. - Milano : FrancoAngeli, 2022. - ISBN 9788835127307. - pp. 227-234
Real-Time Identification of Artifacts: Synthetic Data for AI Model
Tomalini Andrea;
2022
Abstract
The collections represent the constitutive element and the raison d'être of each museum. Their management , care and dissemination are therefore a task of primary importance for every museum. Applying new Artificial Intelligence technologies in this area could lead to new initiatives. However, the development of certain tools requires structured and labeled datasets for the training phases which are not always easily available. The proposed contribution is within the domain of the construction of specific datasets with low budget tools and explores the results of a first step in this direction by testing algorithms for the recognition and labeling of heritage objects. The developed workflow is part of a first prototype that could be used both in heritage dissemination or gamification applications, and for use in heritage research tools.File | Dimensione | Formato | |
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Tomalini_Pristeri_Real-Time Identification of Artifacts.pdf
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https://hdl.handle.net/11583/2971288