The class of Digital Representation Techniques is an optional class for architecture and engineering students at the Politecnico di Torino. For the second year, the program of the class, focused on the theoretical and applicative panorama of technologies for digital drawing, integrates an introduction to the most recent developments in augmented reality (AR) and artificial intelligence (AI), two technological fields that are deeply influencing the interpretation of physical assets through digital models. The class requires students to produce different deliverables, including a research essay, graphic representation documents (plates or brochures), a video proving animation and editing skills, and a prototype AR application. The proposed contribution presents methods, objectives, and some of the results of the class, highlighting the interaction between the different digital representation techniques and deepening the critical aspects related to the introduction of new AR and AI technologies.

AR&AI in the Didactics of the Representation Disciplines / Spallone, Roberta; Palma, Valerio - In: Representation Challenges. Augmented Reality and Artificial Intelligence in Cultural Heritage and Innovative Design Domain / Giordano A., Russo M., Spallone R.. - STAMPA. - Milano : FrancoAngeli, 2021. - ISBN 9788835116875. - pp. 421-425 [10.3280/oa-686.67]

AR&AI in the Didactics of the Representation Disciplines

Roberta Spallone;Valerio Palma
2021

Abstract

The class of Digital Representation Techniques is an optional class for architecture and engineering students at the Politecnico di Torino. For the second year, the program of the class, focused on the theoretical and applicative panorama of technologies for digital drawing, integrates an introduction to the most recent developments in augmented reality (AR) and artificial intelligence (AI), two technological fields that are deeply influencing the interpretation of physical assets through digital models. The class requires students to produce different deliverables, including a research essay, graphic representation documents (plates or brochures), a video proving animation and editing skills, and a prototype AR application. The proposed contribution presents methods, objectives, and some of the results of the class, highlighting the interaction between the different digital representation techniques and deepening the critical aspects related to the introduction of new AR and AI technologies.
2021
9788835116875
9788835125280
Representation Challenges. Augmented Reality and Artificial Intelligence in Cultural Heritage and Innovative Design Domain
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2923357