Nowadays, unexpected situations in public spaces are quite frequent; for this reason, there is the need to provide valid decision-making tools to support people’s behavior in emergency situations. The aim of these support tools is to provide a “training” for the public on how to behave when something unexpected happens, in order to make them aware of how to manage and control their own emotions. Thanks to the introduction of new technologies, trainings are also feasible in Virtual Reality (VR), exploiting the chance to create virtual environments and situations that reflect real ones and test different scenarios on a sample of people in order to verify and validate training procedures. Virtual simulations in this context are paramount, because they offer the possibility to analyse reactions and behaviors in a safe, “not real”, so without health concern, environment. Three scenarios (fire, heart attack of a person in the environment and terrorist attack) have been reproduced in VR, analyzing how to define the context for emergency situations. Users approaching the training only know they are going to face a situation without having details on what is happening; this is fundamental to test the training efficiency on people’s reaction.

Virtual Reality for training the public towards unexpected emergency situations / DE LUCA, Daniela; Fonsati, Arianna; Osello, Anna. - ELETTRONICO. - (2019), pp. 343-347. (Intervento presentato al convegno 2019 IEEE 9th International Conference on Consumer Electronics (ICCE-Berlin) tenutosi a Berlino nel September 8-11,2019) [10.1109/ICCE-Berlin47944.2019.8966171].

Virtual Reality for training the public towards unexpected emergency situations

Daniela De Luca;Arianna Fonsati;Anna Osello
2019

Abstract

Nowadays, unexpected situations in public spaces are quite frequent; for this reason, there is the need to provide valid decision-making tools to support people’s behavior in emergency situations. The aim of these support tools is to provide a “training” for the public on how to behave when something unexpected happens, in order to make them aware of how to manage and control their own emotions. Thanks to the introduction of new technologies, trainings are also feasible in Virtual Reality (VR), exploiting the chance to create virtual environments and situations that reflect real ones and test different scenarios on a sample of people in order to verify and validate training procedures. Virtual simulations in this context are paramount, because they offer the possibility to analyse reactions and behaviors in a safe, “not real”, so without health concern, environment. Three scenarios (fire, heart attack of a person in the environment and terrorist attack) have been reproduced in VR, analyzing how to define the context for emergency situations. Users approaching the training only know they are going to face a situation without having details on what is happening; this is fundamental to test the training efficiency on people’s reaction.
2019
978-1-7281-2775-0
978-1-7281-2745-3
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2801192