The challenge of enabling the communications between the vehicle and its surroundings is being faced by the entire automotive industry, while the main standardization bod- ies are undergoing a huge effort to propose new solutions and improve the existing ones. The lack of open source solu- tions for vehicular communications penalizes the technology advances, and for this reason we present an open source plat- form based on PC Engines’ boards and Unex’s WNICs for the testing of V2X (vehicle-to-everything) applications. Our platform enables the connectivity over a 802.11p channel between two boards that can be deployed as wireless don- gles, so it can be used to extend the network capabilities of any kind of computing system. The testbed has been setup to work with several applications: from video streaming, to online gaming, to a containerized version of a latency tester, called LaTe.

Demo: Open source testbed for vehicular communication / Raviglione, Francesco; Malinverno, Marco; Casetti, CLAUDIO ETTORE. - ELETTRONICO. - (2019), pp. 405-406. (Intervento presentato al convegno ACM MobiHoc 2019 tenutosi a Catania nel July 2-5, 2019) [10.1145/3323679.3326623].

Demo: Open source testbed for vehicular communication

Francesco Raviglione;Marco Malinverno;Claudio Casetti
2019

Abstract

The challenge of enabling the communications between the vehicle and its surroundings is being faced by the entire automotive industry, while the main standardization bod- ies are undergoing a huge effort to propose new solutions and improve the existing ones. The lack of open source solu- tions for vehicular communications penalizes the technology advances, and for this reason we present an open source plat- form based on PC Engines’ boards and Unex’s WNICs for the testing of V2X (vehicle-to-everything) applications. Our platform enables the connectivity over a 802.11p channel between two boards that can be deployed as wireless don- gles, so it can be used to extend the network capabilities of any kind of computing system. The testbed has been setup to work with several applications: from video streaming, to online gaming, to a containerized version of a latency tester, called LaTe.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2735202
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