Nowadays many museum areas are not accessible to visitors because of issues related to security or architectural barriers. Make explorable these areas is one of the sensible topics in the cultural debate about the enhancing of the visiting experience. The paper describes the design of a roboethics activity conceived in codesign with museum stakeholders (Museum Guides, Museum Curators, Telecommunication Experts, Designers and Final Users) with the purpose to face this problem. After a first stage, in which a telepresence robot piloted by the Museum Guide it has been used a to show the inaccessible areas of the museum; it is going to be performed a second stage of the project with the scope of building a more interactive visiting experience. To satisfy this need an interactive game, it has been developed. The game is based both on the robot ability to be driven by the visitors and also on the capacity of the robot to been used as a platform for the digital storytelling. The whole experience it has been designed and tested with the support of high school students.

Interaction design for cultural heritage. A robotics cultural game to visit the museum’s inaccessible areas / Germak, C.; Giuliano, L.; Lupetti, M. L.. - In: THE DESIGN JOURNAL. - ISSN 1460-6925. - ELETTRONICO. - 20:(2017), pp. 3925-3934. (Intervento presentato al convegno Design for Next, 12th EAD Conference tenutosi a Rome, Italy nel 12-14 April 2017) [10.1080/14606925.2017.1352895].

Interaction design for cultural heritage. A robotics cultural game to visit the museum’s inaccessible areas.

Germak, C.;Giuliano, L.;Lupetti, M. L.
2017

Abstract

Nowadays many museum areas are not accessible to visitors because of issues related to security or architectural barriers. Make explorable these areas is one of the sensible topics in the cultural debate about the enhancing of the visiting experience. The paper describes the design of a roboethics activity conceived in codesign with museum stakeholders (Museum Guides, Museum Curators, Telecommunication Experts, Designers and Final Users) with the purpose to face this problem. After a first stage, in which a telepresence robot piloted by the Museum Guide it has been used a to show the inaccessible areas of the museum; it is going to be performed a second stage of the project with the scope of building a more interactive visiting experience. To satisfy this need an interactive game, it has been developed. The game is based both on the robot ability to be driven by the visitors and also on the capacity of the robot to been used as a platform for the digital storytelling. The whole experience it has been designed and tested with the support of high school students.
2017
978-1-138-09023-1
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2674298